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The Last Incarnation by J.A. GiuntaThe Knights of Virtue by J.A. Giunta
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Summoned Caight by the tale, by J.A. GiuntaImmortal Sherwood

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Out of the Dark (Book Three) Progress

Pages: 291

Editing Passes: 0

Release Date: Fall 2015

I don’t want to put down any sort of eta on the final draft, but I average 2-5 pages a day (usually 5 days a week). One advantage of my painstakingly slow process is that the first draft is only two to three editing passes from done. Which means, when I send out the first draft for typo checks, the book is within weeks of going to print.

Once I’m in the process of squashing typos, I’ll try to get Henning to do the interior illustrations.

Who knows, we could be looking at a Summer release.

March 8: The book’s length isn’t working out to what I expected, so I may be adding a few scenes I originally wanted to include but didn’t think I had room for.

March 16: Working on the last chapter...

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Lost in Revision

When I rewrote book two, I had to narrow the number of storylines and remove sections to keep the length and focus under control. I did, however, leave references to events I’d written but no longer included. A good example of this is the Warmaster Thoryn. At the end of book one, Tempas makes a dire promise.

A single Warmaster, he vowed, making plans in his head. Just one to right the wrongs of the world…

In the revised version of book two, in chapter eleven, section two, you see mention of a Warmaster laying waste to Revyn’s main temple in Lumintor. That is Thoryn. So for something different, I thought I’d show some of this material in the blog, specifically how this character was introduced.

He stood atop a rocky outcropping, overlooking the battle below...

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My Writing Tools

I was asked what software I use to write and what pages I keep bookmarked for either research or inspiration. Ever since I stopped using a Brother word processor to write and made the switch to PC (with Windows), I’ve been using MS Word. There was a time when I wrote on whatever was available, back when I had an Atari 800 XL or my Commodore 64 or my Amiga 500 and 1200, but for as long as MS Word has been available, I’ve been using it. By now it’s more a matter of convenience and comfort. I haven’t tried anything else because I’m so used to using it already. There’s always some pain with a new version, of which I’m sure I’m not using it to its full potential, but as long I can manage the basics, I’m fine with it.

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Video Game Trailers

I was asked to comment on the complexity of some video game trailers and how they sometimes tell a story better than some contemporary movies. While I absolutely hate to use the same word more than once in a paragraph, I felt the need to specify how this only happens some of the time. Movie plots in general have been in a steady decline, but very few game trailers are worthy of being considered to have a story. Only AAA role playing games or MMOs would fall into this category, where they have the budget and resources to make a promo similar to a movie trailer. Blizzard and Ubisoft are prime examples of software companies that not only create games with rich storylines but go to great lengths to produce stellar trailers for their games.

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Halloween is one of my favorite holidays, in no small part because it’s toward the end of the year with all the other great holidays and centers around the giving and receiving of candy. I grew up on Long Island, where there are actually four seasons, and I remember fondly dressing up in costume to trick or treat through neighborhoods with great big trees and autumn leaves. Though a much different feel from Arizona, where instead of grass and trees we have colored rocks and prickly cacti, Halloween can be just as fun out in the desert. The 120ish degree summer is just a memory, and the nights are cooling off enough that wearing a costume doesn’t sound like such a bad idea.

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